Bring on the Orgasmatron! That's what I was anticipating from the panel on Virtual Touch and Intimate Computing. It sounded like the perfect thing to spice up my last afternoon at SXSW.

One of the pieces of advice I heard frequently about SXSW was to take in sessions outside your area of expertise. That's one of the reasons I skipped the Agency Integration Models panel and attended the panel on Vitual Touch and Intimate Computing instead. Plus, as an added bonus, I had the pleasure of sitting next to
Ariel Waldman, she who blogs about tech, space, sex and cupcakes. What could be better?
As it turns out, agency integration probably would have been sexier than the panel I attended. Sad, but true. The panel was rambling, disjointed and essentially unmoderated. Still there were a few interesting nuggets that came out of the talk, and I thought they'd be worth passing them on.

OhMiBod has been around for a couple of years, but somehow I managed to miss it. The OhMiBod product line allows you to Tune In, Turn On and Feel the Music. It's a personal massager that plugs into your iPod and its vibration varies with the beat and volume of the music.

Syncing stimulation with audio is one thing, but it's generally believed that men are visually oriented than women, so for the guys, there is the Virtual Sex Machine. It syncs stimulation with cues embedded in video files.

And lastly, there is The Real Touch. I can't decide if this device is real or a hoax. It's a USB device, supposedly created by a former NASA engineer. It allows you to experience the physical pleasures of virtual interactions, and that's all I'm going to say about it. The site is Very, Very Not Safe for Work, in case you're tempted to Google it.
So, I guess we're not all that far from the Orgasmatron after all. It still amazes me though, that a panel could take material that is so inherently interesting and controversial and turn it into one of the least interesting sessions of the conference. As Ariel pointed out in a tweet, it served as an object lesson to presenters, don't rely on your topic to keep your presentation interesting.
One last note, the field of haptic feedback, wearable computing and virtual touch is a lot broader than teledildonics and pornographic appliances. At least a couple of panelists attempted to explore the
artistic and emotional dimensions of virtual touch. Unfortunately, they were rushed at the tail end of the presentation. I would have liked to hear more from these folks who were actually developing
interesting projects and prototypes in wearable haptic devices. Oh well, maybe next year.